I have taken a long leave of absence from Magic the Gathering due to my studies. Now I am back to give you my thoughts of Zendikar.
This set relies on certain conditions met in order to fully utilise the power of the cards from Zendikar. First Landfall mechanics , It is a truly inovative idea that Wizards R&D threw into the design of the Zendikar cards. When a land comes into play something happens. This gives the players more options to pull out something amazing when they play it. The next one is intimidate, sure we had fear before but intimidate gives it more choice of colours being played then the traditional black or colourless (artifact).
Gone are the old tribal decks of old like Green Black Elves, Faries, Merfolk, Kithkins and Elementals. Zendikar promise a new kind of new tribal build like Vampires and Kor. The return of fetchlands and the underpower of bluespells. I can only imagine that Zendikar will be fully focus on aggro decks while the release of World Wake will see the return of control decks.
This set relies on certain conditions met in order to fully utilise the power of the cards from Zendikar. First Landfall mechanics , It is a truly inovative idea that Wizards R&D threw into the design of the Zendikar cards. When a land comes into play something happens. This gives the players more options to pull out something amazing when they play it. The next one is intimidate, sure we had fear before but intimidate gives it more choice of colours being played then the traditional black or colourless (artifact).
Gone are the old tribal decks of old like Green Black Elves, Faries, Merfolk, Kithkins and Elementals. Zendikar promise a new kind of new tribal build like Vampires and Kor. The return of fetchlands and the underpower of bluespells. I can only imagine that Zendikar will be fully focus on aggro decks while the release of World Wake will see the return of control decks.
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